Sometimes you need to refresh the page to get it to work.
Sorry, only just seen this.
Thereâs a few different ways depending on what you want, but the easiest one is by either grabbing the topic/post address by long-pressing on the timestamp at the top-right of the post you want to link to, or by clicking on the icon at the bottom of the post - and choose âcopy link addressâ.
With that you can either just drop it into your post on a line all by itself to âoneboxâ it, or turn it into a hyperlink.
But you can also quote as well (as Iâve done above). One way is to highlight the text you want to quote and press the floating quote box to automatically insert it into your reply editor. Select all, and copy, then navigate to the topic you actually want to reply to and paste it into your reply there.
And you can have a practice in here if you want to try a few different ways out.
I basically get a Discobot number and then put it in the âJump Toâ box in the topic navigation pop up.
But Discobot only goes as high as 120, and there are currently 140 posts in the PotW topic (and post 1 is the OP, so we donât need that one ).
@discobot roll 1d140
Did you know that the maximum number of sides for a mathematically fair die is 120?
6
Or maybe he does, and just gives me grief about it not being fair.
Edit: I have blasted a few rolls in my Discobot topic, and it seems he isnât capped out at 120 after all. I have been working on a faulty assumption. Okay - that makes things simpler.
Hi! To find out what I can do, say @discobot display help
.
I guess we wonât know for sure until he comes up with a number higher than 120 (havenât seen the rolls in discobot topic - has he??) but since heâs not actually rolling a dice and should just be working on a random number generator algorithm thereâs no reason he canât go much higher than 120
ETA I think this should be the fairest way of random choice each time it works!
I did think it was an odd limitation to impose on him. As yet, I havenât actually seen him go higher than 120 in my test rolls (Iâm hoping the âyay, it worksâ means that youâve succeeded?).
If it works Iâll do the 1d140 (141, 142 etc). Bit bummed I capped off the Role Play game at 120 now thoughâŚ
I think there is plenty of variety with the number of roll play options listed!
Oh, of course. 120 is loads. Who would possibly need/want more than that?
*quietly shelves plans for a 250-slot mega-gridâŚ*
Knock yourself out!
Small update. I donât think he does go higher than 120âŚ
@discobot roll 20d500
Did you know that the maximum number of sides for a mathematically fair die is 120?
55, 82, 9, 86, 80, 82, 27, 31, 45, 3, 25, 69, 49, 57, 108, 114, 46, 46, 3, 87
Oh well thatâs disappointing and very stupid since no real dice is being rolled!!!
Oh well. As you were.
When Brenna edits a post she normally leaves an edit message to tell you why. It also leaves a note in your edit notification too, so if you missed it the first time you can have a look back and see.
Itâs also in the edit history of the post as well. Theyâre only visible to you and the site staff, but you can click on the pencil icon in the top right of an edited post to see all the revisions
It was over a week ago, so I donât know why except it said it was offensive to others (it was something I posted in the fantasy thread). I guess I need to read the words you canât say on the forum.
I didnât see it until today. Iâve been away with my husband tending to my mother-in-lawâs funeral arrangements, etc. She died the Saturday night before Easter. Just now getting back to somewhat normal.
Iâm sorry to hear that. That must have been a tough Easter for you all.
I wouldnât worry too much about the odd edit here and there, especially if youâre a newer member. If it was on overly descriptive fantasy they can often get a nip and a tweak here and there if theyâve erred to the salacious side.
@Ian_Chimp @Peitho could you have him role a die to see which group I. E. 1-9, 10-19 etc⌠And then roll another die to choose number in that range.
Thinking 10 would be 0, 10, 20 etcâŚ
Ideally itâd be good for it to be done in one Discobot-ing, so the dice would have to have the same number of sides. I think that way would need a 14 sided and a 10 sided? (itâs early, so I may have misunderstood )
I think using two dice like I have been makes it easier to roll a mid-range number, as there are multiple combinations to make each. Whereas there are fewer combinations to make numbers at the lower/higher ends (eg 1 + 1 vs 49+51/48+52/47+53 etc etc). So the probability of rolling 100 is much greater than rolling a 2.
Iâm thinking 1 die is the only way to go. Iâm thinking alternate weeks will dictate the start point. So even rounds are 1-120, and odd 20-140 (the top number will increase by 1 each week, but this method should cover us until thereâs 240 posts ).